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Marketing design
Ilyon Dynamics® gaming company 

In these years of working in the gaming industry,

I encountered a variety of designs in the field of game art. Focus on Designing company games' visibility in Social media and the games stores (Google Play & App Store), Icon and Screens design, Games assets (In-N-Out), and execution of branding materials for all games in the company.

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Ilyon Dynamics ©

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Viability of the company on social media, including Linkedin, Instagram, Facebook, as well as on the company's website. Designing digital content for events, holidays, special days, and other company needs

Final designs | Part of many games Gifs:

Banners design

Banners of different sizes urge users to download the game.

My role as a designer was to come up with a unique and creative solution for each game based on the sense of activity, colors, elements, gameplay experience, and different concepts.

Banners
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Screens design

Screens
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Screens design | Part of the game's screens at stores:

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GIF design

This gif design depicts a certain experience from the game that calls for action, based on a concept/game stage through which we can experience the essence of the game within

a short period of time.

GIF
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Popups design

In the same manner, as gifs, pop-ups provide information about an enjoyable phase of the game by focusing on the occurrence of the activity. 

popups
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Icons design

The icon is the first thing you see in the game, its design has a great influence on the downloads of the game, therefore it should be concise, original and interesting

Final design | Part of the game's store icons:

Ilyon Dynamics ©

Icons
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Final design | Part of many games Gifs:

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Opening

General frame of

the opening stage

Selection

focous on speicial 

level or  main consept

Success

Feeling of victory and passion for the game

Action

Present a logo & button

to download the game

Final design | Part of the games banners:

Sketches | the work process, presenting

sketches that have gone to the design stage:

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Social design

Store visibility is greatly influenced by the screens displayed there, which convey the game experience and illustrate different levels of game activity.

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